Seed3D 2.0 API

Automate high-fidelity image-to-3D asset generation at scale. This developer integration guide details how to access the official Seed3D 2.0 API hosted on Volcano Engine's Volcano Ark platform, configure model identifiers, and implement programmatic workflows.

Official API Access Paths on Volcano Engine

To programmatically generate 3D assets using the Seed3D 2.0 model, developers must register an account on Volcano Engine. The commercial API is routed through Volcano Ark (火山方舟), ByteDance's model service platform. Developers should utilize the official credentials and endpoints to construct their custom image-to-3D generation pipelines.

1. Account Setup

Register and complete developer verification on the official Volcano Engine console.

2. Volcano Ark Console

Navigate to the Model Experience Center -> Vision Model -> 3D Generation -> Doubao-Seed3D-2.0.

3. API Key & Endpoint

Generate your API access credentials to authenticate standard SDK or RESTful HTTP requests.

Developer Integration Checklist & Workflow

When integrating the official API into your software, creative dashboards, or e-commerce backends, follow the asynchronous patterns recommended in the Volcano Engine documentation. The online visual testing playground lets you preview rendering quality before deploying code.

Asynchronous Request Pattern

Submit the input image URL to the generation endpoint and receive a unique task identifier in response.

Status Polling or Callbacks

Query the task status endpoint until the state changes to completed, returning the final asset URL.

Texture Map Configuration

Configure your pipeline to handle baked PBR maps (Albedo, Normal, Roughness) for standard physically-based rendering.

API Parameters & Capabilities Checklist

The Volcano Ark API exposes parameters to customize the output geometry and textures. Ensure your integration client correctly maps the input parameters to match Volcano Ark's REST request specifications.

Model ID Matching

Reference the official string 'Doubao-Seed3D-2.0' in your model request parameters.

LOD Mesh Optimization

Request simplified mesh resolutions via API flags if targeting mobile WebGL or VR/AR viewport constraints.

PBR Map Export

Enable baking flags to output separated normal and material texture maps for standard physically-based rendering.

Frequently Asked Questions

Where is the official Seed3D 2.0 API hosted?

The API is officially hosted and managed by Volcano Engine on their model service platform, Volcano Ark (火山方舟).

Can I get an API key directly from Seed3D2.com?

No. Seed3D2.com is an independent community portal. API access, credentials, and billing must be managed through the official Volcano Engine developer console.

What is the official model ID for integration?

The model identifier on Volcano Ark is Doubao-Seed3D-2.0, categorized under the Vision 3D Generation models.

Is there a Python SDK available for Volcano Ark?

Yes. Volcano Engine provides client SDKs for Python, Go, and Java, enabling standard authentication and request signature verification.

How is API usage charged?

API requests are billed by Volcano Engine based on their official token and task resource pricing. Online generator usage operates separately.

Can I test the API output without writing code?

Yes. You can upload reference images in the online web playground to inspect the 3D meshes and PBR texture quality before coding.